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Studio Ulster: Islandmagee witch trials inspire new video game

Robbie MeredithBBC News NI education and arts correspondent

Ulster University

1711 Ireland: A Witch’s Fate is one of the first productions launched at Studio Ulster

It is a centuries-old gruesome tale of fear, horror, injustice and alleged witchcraft in County Antrim.

The infamous Islandmagee witch trials of 1711 have been given a very modern make-over in a ground-breaking video game.

1711 Ireland: A Witch’s Fate from Ulster University was one of the first productions launched at Studio Ulster, Northern Ireland’s largest virtual production studio.

A partnership between Belfast Harbour, Ulster University and NI Screen, Studio Ulster aims to attract large-scale film and TV productions.

Dr Andrew Sneddon said work on the video game has been ongoing for years

According to Ulster University (UU) lecturer in history, Dr Andrew Sneddon, modern technology is the ideal way to tell the old tale of the witches of Islandmagee.

“This video game is the one that we’ve worked on for years, and it’s finally at fruition,” he told BBC News NI.

One of the subjects he teaches at UU is the history of the supernatural and he had started writing about the Islandmagee witch trial over a decade ago.

What was the Islandmagee witch trial?

‘An amazing experience’

Ulster University

Dr Sneddon said the game is “compelling”

Although the history is compelling, Dr Sneddon said that the story had to be turned into a compelling game too.

“You don’t want just a slab of history, it has to work as a game,” he said.

“It’s been an amazing experience for an historian just to work with so many talented and creative people.

“And go outside my comfort area and work in film and in animation and all sorts of things I never thought I would do.

“I’m actually in the game as a Scottish preacher so you might hear me!”

Dr Victoria McCollum said staff wanted to “demonstrate the power of storytelling”

Dr Victoria McCollum from UU said the game had been made by staff from different university departments including drama, history, music, game design and cinematic arts.

“We’re all united in our desire to demonstrate the power of storytelling to let us have a view into another person’s world and to reveal this unique piece of Irish cultural history and bring it to life in a new immersive, exciting way,” she said.

What does the game involve?

Ulster University

It is a first person choice-driven game where the player travels through period County Antrim

The player is an 18th-century investigator who travels around locations connected to the witch tales making decisions which can change the course of events.

It is a first person choice-driven game where the player travels through period County Antrim.

“You very much are in the shoes of an investigator,” Dr McCollum said.

“Sometimes you might be in the shoes of an accuser, sometimes the accused and you’re very much left to your own devices and to make up your own mind.

Dr McCollum said the game is historically accurate from the architecture of the buildings to the costume to the characters.

“You either believe some of the supernatural happenings that are said to have happened or you don’t, and the world kind of changes as you move through the game.

She explained that the players choices matter.

“It’s called a witch’s fate, where you will decide if the witches are innocent or guilty and of course that has consequences,” she said.

Ulster University

UU game design lecturers Brian Coyle and Sabrina Minter said making the game was a labour of love

The way in which players experience the world of 1711 is varied, including a Virtual Reality (VR) app simulating the experience of being accused of witchcraft, a graphic novel adaptation, sounds and archival documents, as well as the gameplay.

For UU game design lecturers Brian Coyle and Sabrina Minter, making the game was a labour of love, but it is not the end of the journey.

“We’re in early discussions about how we’re going to take the project further for sure,” Mr Coyle said.

Games design is becoming an increasingly popular course with around 200 students.

“We used to have like 25 people!” Ms Minter said.

1711 Ireland: A Witch’s Fate has been on display in Carrickfergus and is now bound for Salem in the USA, the scene of the most famous witch trials of them all.

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